These are artworks created for various projects at the Idaho Museum of Natural History. These mostly involve paleontological research, educational tools, exhibit content, and original art for the gallery store.
A Helicoprion shark, about to snag an ammonite. Sculpted in ZBrush and textured in Mari.
A Helicoprion shark, about to snag an ammonite. Sculpted in ZBrush and textured in Mari.
A Helicoprion shark, about to snag an ammonite. Sculpted in ZBrush and textured in Mari.
A Helicoprion shark, about to snag an ammonite. Sculpted in ZBrush and textured in Mari.
A Helicoprion shark, about to snag an ammonite. Sculpted in ZBrush and textured in Mari.
A Helicoprion shark, about to snag an ammonite. Sculpted in ZBrush.
Before the texturing of the Helicoprion and ammonite.
The cranium and jaws of Helicoprion, from a variety of references. The jaws were originally created from CT data of a fossil and rebuild in ZBrush, the cranium is completely sculpted.
Work in progress of the Helicoprion, sculpting the shark around the cranium.
Basilosaurus cetoides skull, sculpted in ZBrush from reference photos of fossil material. Render was done in Keyshot, composited in PS CC.
The insignificant. Basilosaurus, one of the largest apex predators of the sea and T. rex, one of the largest apex predators of the land bracket the skull of man, to put things in perspective. All skulls are to scale.
Rainerichthys zangerli from the Bear Gulch Formation of Montana, this was a prehistoric relative to modern sharks.
Rainerichthys zangerli from the Bear Gulch Formation of Montana, this was a prehistoric relative to modern sharks.
Rainerichthys zangerli, from Bear Gulch Formation of Montana. This is a prehistoric shark relative, that was reconstructed using photos of the fossils.
Dunkleosteus terrelli, an armored prehistoric fish. Sculpted and textured in ZBrush, rendered and composited in Keyshot.
Dunkleosteus WIP, transparent render to illustrate the skull plates inside the body sculpt.
Dunkleosteus sculpt, WIP but nearly complete.
Image breakdown of Dunkleosteus, showing the underlying skeletal material, the body model, and the topology wireframe.
Dunkleosteus skull plates, in Cinema 4D where I was playing around particle emitters and random effectors.
Skull restoration project, of a plesiosaur found in Montana. Skull was reconstructed in ZBrush.
Plesiosaur skull restoration in near complete state, still very much a WIP.
Life reconstruction of the plesiosaur, scaled to proper proportions.
Tiktaalik roseae, in it's final form, sculpted and textured in ZBrush rendered in Keyshot and composited in PS.
WIP of Tiktaalik roseae. Still left to do are tertiary details, refine the teeth, paint and pose.
Tiktaalik roseae wireframe render. I might clean this up a bit, it is undecided whether it will be animated for an upcoming project.
Closeup of the head of Tropeognathus.
Digital extraction of fossil material from rock, using CT scans. The final model on the right was created in ZBrush to be 3D printed.
Panthera Spelaea skull, sculpted in ZBrush, loving embraces a laser scanned modern human skull. These skulls are to scale, cats used to be a little bit bigger a few million years ago.
Fun project for a 3D printed ornament. The skull is a Panthera spelaea that was sculpted in ZBrush, santa hat was added for Christmas.
Panthera spelaea and Basilosaurus Christmas themed ornaments. Sculpted, textured, and rendered in ZBrush. Models updated for 2016.
This is a Pacific Lamprey that I made for a native fish of Idaho exhibit. Sculpted and textured in ZBrush, composited in PS.
This is a killer whale, sculpted around a laser scanned skeleton of a beached specimen. Created in ZBrush.
Fully Textured version of the killer whale known as Kruzof. Sculpted and textured in ZBrush.
Laser scanned fossil skeleton of Bison latifrons from American Falls, Idaho. Body sculpt was done in ZBrush using modern bison as reference.
Bison latifrons sculpt, to scale, with Panthera atrox. Both animals were created in ZBrush and will be used in courses at Idaho State University.
Bison latifrons project update, still a WIP. Adding muscle tone and bulk definition, added the human skeleton for size reference.